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March of the phantom brigade 4e
March of the phantom brigade 4e





march of the phantom brigade 4e

The previous three Encounters seasons had been railroads, which guided players carefully from one encounter to the next. There were also some changes in "March of the Phantom Brigade" related to how the individual encounters were linked. These changes were all supported by experience points being awarded for roleplaying and other sorts of non-combat interaction. Overall, Thompson tried to make sure that each encounter has some opportunity for roleplaying and some opportunity for discovery, so that each one felt like a mini-D&D adventure.

march of the phantom brigade 4e

For the roleplayers, there's a large cast of NPCs who have been more extensively detailed, providing more opportunity for interaction. the ones who like a little bit of everything in their adventures."įor the explorers, the first couple of weeks focus on an Oregon Trail sort of trailblazing, in which players have the opportunities to "poke around and gain a little information" throughout the adventure. As a a result, author Thompson set out to support a bunch of different players, including "the explorers, the roleplayers, the combat junkies, and. However, by Season 4, Wizards had been hearing that players wanted more than a weekly combat scenario. In the previous seasons of Encounters, each week's gameplay tended to center on a single battle, often prefaced by a bit of optional roleplaying. "March of the Phantom Brigade" ran from February 9, 2011, to May 4, 2011.Ībout the Encounter Format.

march of the phantom brigade 4e

This caused some problems within the organized play format, because players would often come and go from week to week. There were also some major changes ruleswise: Previously, characters had gained levels together at the ends of specific Encounters now players gained experience individually and could level up at dramatically different times. "March of the Phantom Brigade" changes all of this by collecting all of the chapters into a single book and laying out the adventure as a single narrative. Previous Encounters seasons had divided their modules into multiple books (one per chapter) and had been organized using the Dungeon Delve (2009) format, which separates out individual encounters (including tactical battles) from the normal flow of the module. Because Wizards was working up to a year ahead on its Encounters, "March of the Phantom Brigade" was probably the first opportunity they'd gotten to respond to feedback on the Encounters program-hence the large number of changes. That said, "March of the Phantom Brigade" premieres some considerable renovations to the Encounters format, including the layout of the physical book, its structure, the rules for playing the season, the design of the individual encounters, and the design of the adventure as a whole. In "March of the Phantom Brigade," there are three chapters with lengths of 4, 4, and 5 encounters, for 13 total weeks of play. These encounters are arranged into chapters characters can take short rests between most encounters and extended rests between chapters. It's a module that was used for organized play of 1st- to 3rd-level characters, with each week of play consisting of just one encounter and meant to run two hours or less.

march of the phantom brigade 4e

"March of the Phantom Brigade" continues in part with the model set during previous seasons of D&D Encounters. It was released for play between the Winter 2010 and Spring 2011 seasons.Ĭontinuing the Encounters. "March of the Phantom Brigade" (2011), by Rodney Thompson, is the adventure for Season 4 of D&D Encounters. It includes the information the Dungeon Master needs to run the adventure, thirteen ready-to-play encounters (each intended for one session of play), and full-color foldout battle maps depicting the various encounter locations. "March of the Phantom Brigade" is an adventure designed for season 4 of the Dungeons & Dragons Encounters official play program. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral legion called the Phantom Brigade. What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast. Welcome to Christmas in July! In celebration, this digital title has been marked down by up to 25%! For more values, visit our Christmas in July sale page.







March of the phantom brigade 4e