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At one point, a character delivered a speech with their back turned, the camera focused on the back of their head in medium close-up - only for them to turn around once they'd finished their pivotal line.
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Much as it did in Skyrim, Bethesda's semi-new Creation Engine still bears the marks of its underlying use of Gamebryo, and you can expect the same puzzling 'what the hell' moments seen there from time to time. The actual writing never quite manages to reach the heights Obsidian managed with New Vegas, but it far outstrips what was on offer in Fallout 3. There's enough wriggle room in the plotine that it doesn't feel entirely nonsensical to meander off and do something random or just explore for a few hours, and the story presentation has improved a touch, which certainly helps. These titles have always been about exploration of a world and building your own stories rather than following a strict narrative path, but much about Fallout 4's narrative feels better constructed. Very early on you return to your ruined home, and there's strength to that moment that's uncommon in games this open. Where in Fallout 3 you embody a character who hasn't known the Wasteland but at the same time has only ever known a post-war world, in Fallout 4 your character remembers everything as it was, and in showing a brief snippet of pre-war life before ripping it away Bethesda achieves a level of immediate character and world development they haven't often managed previously. There is of course a story and motivation for your character, and in some senses it is an inversion of the plot of Fallout 3 - but what is smartest narratively is the choice to have the player character hail from before the war.Ī brief glimpse of the pre-war world proves to be a brilliant universe-building activity. That's the set up, and really all you really need to know. Events occur inside the vault in a brisk fashion, some of them shocking, and when you wake up and exit the vault into the nuclear wasteland, you are alone. You end up inside one of the Vaults designed to preserve humanity from the nuclear holocaust, and are cryogenically frozen for hundreds of years. You're one half of a married couple with a young son before the bombs fall, and the game opens with you enjoying just another day in the utopic world of Fallout's alternate-universe USA.Įventually you pick one of the pair - I chose to play the woman - and, inevitably the bombs fall. This review is going to remain spoiler-free, but it's fair to say that if you've seen Bethesda's E3 presentation of the title, you've seen a lot of the set up. The narrative setup in Fallout 4 is remarkably swift. It's good to be back in the Wasteland again. It works, and not once during my time so far have I felt like I've wanted to stop - I've had a feverish addiction that I honestly haven't experienced with a Bethesda title since Oblivion.
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While there are of course caveats, Fallout 4 feels like a solid evolution on the formula Bethesda has been iterating on since 2002's Morrowind. It’s also Bethesda Game Sudios’ first chance to show what they can do on the current console generation.Īfter almost sixty hours with the game on my main file, it's something of a relief to report that it carries that torch well.
Fallout 4 better trash textures series#
Its predecessor took a cult classic series and turned it into a beloved mainstream RPG property, while its nearest relative Skyrim sold over 20 million copies.
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